COMMANDER · DECK
Green goblin high 4
@cookiecrisp · 2025-11-30
DECK $
$462.05
MYTHIC
3
RARE
31
UNCOMMON
38
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
11 cardsInstant
28 cardsLand
28 cardsMONEY CARDS·47 CARDS·$355.10
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Creature
10 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
6 cardsInstant
15 cardsLand
8 cardsCURVE
COLOR
TYPES
Instant28
Trap1
Land28
Nonbasic22
Basic6
Island4
Mountain4
Swamp4
Creature18
Human5
Pirate4
Rogue3
Zombie3
Goblin2
Imp2
Minion2
Minotaur2
Phyrexian2
Shaman2
Siren2
Villain2
Cleric1
Dauthi1
Dwarf1
Faerie1
Merfolk1
Scientist1
Shapeshifter1
Spirit1
Warrior1
Wizard1
Outlaws7
Party6
Artifact11
Equipment1
Sorcery11
Enchantment4
Aura1
Legends6
Historic17
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Exile your libraryWin the game
Win the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Near-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite self-millNear-infinite storm count
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers