COMMANDER · DECK
DRACOGENESIS TIAMAT Bracket 3
Bracket 4 · Optimized@Eno_1 · 2025-04-07
DECK $
$13,798.38
MYTHIC
67
RARE
201
UNCOMMON
38
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
9 cardsInstant
12 cardsLand
30 cardsMAYBE233 CARDS
Planeswalker
1 cardsCreature
73 cardsEnchantment
29 cardsArtifact
28 cardsSorcery
31 cardsInstant
28 cardsLand
34 cardsMONEY CARDS·236 CARDS·$11,014.20
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Planeswalker
1 cardsCreature
69 cardsEnchantment
25 cardsArtifact
27 cardsSorcery
28 cardsInstant
27 cardsLand
59 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Squee, the Immortal + Food Chain: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- and 16 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Squee, the Immortal + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Sanctum Weaver + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Esika, God of the Tree // The Prismatic Bridge — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature31
Dragon15
Human7
Elder3
Cleric2
Druid2
Elf2
Goblin2
Shaman2
Soldier2
Spirit2
Bard1
Bird1
Citizen1
God1
Halfling1
Monk1
Monkey1
Pirate1
Ranger1
Sorcerer1
Wizard1
Outlaws1
Party3
Land30
Nonbasic30
Island8
Mountain7
Plains6
Swamp6
Forest5
Saga1
Urza's1
Artifact13
Human1
Soldier1
Instant12
Sorcery9
Enchantment7
Saga1
Urza's1
Legends13
Historic24
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS55 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite damageInfinite creature tokens
Infinite colored mana
Infinite LTBInfinite ETBInfinite storm countInfinite creature tokens
ADDITIONAL REQUIREMENTS
Dragon Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite colored mana that can only be spent to cast creature spellsInfinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored manaInfinite combat phases
Infinite LTBInfinite ETBInfinite storm countInfinite creature tokens
ADDITIONAL REQUIREMENTS
Dragon Creature
Infinite LTBInfinite ETBInfinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite copies of most nontoken Dragons you control
ADDITIONAL REQUIREMENTS
Dragon Creature
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersReturn some creature cards from your graveyard to the battlefieldInfinite power and toughness for certain creatures until end of turn
Infinite self-millNear-infinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite power and toughness for certain creatures until end of turnInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colored mana that can only be spent to cast legendary spells
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce