COMMANDER · DECK
Sauron B4
Bracket 4 · Optimized@rollingvirtualcards · 2026-05-14
SINGLETON: 1 CARD
DECK $
$17,342.03
MYTHIC
26
RARE
100
UNCOMMON
41
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
7 cardsInstant
16 cardsLand
37 cardsMAYBE85 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
10 cardsInstant
32 cardsLand
10 cardsMONEY CARDS·164 CARDS·$13,869.38
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Planeswalker
2 cardsCreature
24 cardsEnchantment
11 cardsArtifact
24 cardsSorcery
17 cardsInstant
45 cardsLand
41 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic35
Basic4
Island5
Swamp4
Mountain3
Saga1
Town1
Urza's1
Weird1
Creature20
Knight9
Wraith9
Horror2
Archer1
Artificer1
Avatar1
Beast1
Cat1
Faerie1
Goblin1
God1
Human1
Kraken1
Merfolk1
Monkey1
Orc1
Pirate1
Rogue1
Warrior1
Weird1
Wizard1
Outlaws2
Party3
Instant17
Artifact16
God1
Sorcery7
Enchantment5
Saga1
Urza's1
Legends8
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count