COMMANDER · DECK
Grixis Goodstuff
Bracket 4 · Optimized@BlasphemousLLama · 2026-02-04
DECK $
$5,770.07
MYTHIC
21
RARE
55
UNCOMMON
12
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
10 cardsInstant
12 cardsLand
36 cardsMONEY CARDS·83 CARDS·$4,611.79
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Planeswalker
1 cardsCreature
17 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
9 cardsInstant
10 cardsLand
30 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic33
Basic3
Island6
Mountain6
Swamp6
Creature23
Rogue4
Horror3
Zombie3
Avatar2
Demon2
Elder2
Human2
Phyrexian2
Shapeshifter2
Skeleton2
Wizard2
Assassin1
Beast1
Bolas1
Cat1
Dragon1
Elemental1
Faerie1
Frog1
Giant1
God1
Incarnation1
Kraken1
Merfolk1
Monkey1
Pirate1
Praetor1
Vampire1
Villain1
Outlaws6
Party6
Instant15
Artifact12
God1
Horror1
Phyrexian1
Sorcery10
Adventure1
Enchantment9
Adventure1
Class1
Planeswalker2
Bolas1
Dragon1
Elder1
Liliana1
Legends19
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for