COMMANDER · DECK
Oops all Legndary Creatures
Bracket 3 · Upgraded@bardyfardy · 2026-01-04
101 CARDS (LIMIT 100)
DECK $
$545.20
MYTHIC
40
RARE
75
UNCOMMON
31
COMMON
26
COMMAND1 CARD
Creature
1 cardsCOMPANION1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
58 cardsLand
36 cardsSIDEBOARD1 CARD
Creature
1 cardsMAYBE70 CARDS
Creature
56 cardsLand
14 cardsMONEY CARDS·67 CARDS·$409.72
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Creature
50 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Marvin, Murderous Mimic + Ioreth of the Healing House: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Marvin, Murderous Mimic + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature60
Human31
Soldier6
Noble5
Scout4
Warrior4
Wizard4
Bird3
Cleric3
God3
Knight3
Ninja3
Warlock3
Artificer2
Citizen2
Demon2
Druid2
Elder2
Halfling2
Horror2
Mutant2
Saga2
Turtle2
Wolf2
Advisor1
Bard1
Cat1
Centaur1
Detective1
Dinosaur1
Dog1
Dwarf1
Elemental1
Elf1
Frog1
Hero1
Lizard1
Mercenary1
Merfolk1
Mole1
Ogre1
Ooze1
Peasant1
Phoenix1
Phyrexian1
Pirate1
Plant1
Rat1
Rebel1
Robot1
Rogue1
Shaman1
Spirit1
Troll1
Vedalken1
Vehicle1
Whale1
Zombie1
Outlaws6
Party12
Land41
Nonbasic31
Basic10
Forest4
Island4
Mountain3
Swamp3
Plains2
Cave1
Enchantment3
Human2
Noble2
Saga2
Elemental1
God1
Phoenix1
Warrior1
Wizard1
Artifact2
Citizen1
Human1
Robot1
Vehicle1
Legends61
Historic61
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phases
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
Near-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers