MetaMox
COMMANDER · DECK

Oscorp.Deck

Bracket 4 · Optimized
@PunasaurusRex · 2025-11-26
ONLY 99 CARDS
DECK $
$6,783.59
MYTHIC
20
RARE
115
UNCOMMON
17
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Planeswalker

1 cards

Creature

24 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

14 cards

Sorcery

8 cards

Instant

13 cards

Land

29 cards
MONEY CARDS·126 CARDS·$5,416.14
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Planeswalker

1 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

17 cards

Sorcery

10 cards

Instant

17 cards

Land

39 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
  • Mind Over Matter + The One Ring: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
CURVE
20811821931343536+
COLOR
U: 28 pipsB: 17 pipsR: 21 pipsC: 114 pips
TYPES
Land32
Nonbasic26
Basic6
Island8
Mountain8
Swamp7
Saga1
Urza's1
Creature25
Wizard7
Human6
Phyrexian4
Horror3
Pirate3
Avatar2
Goblin2
Villain2
Archer1
Assassin1
Construct1
Elder1
Eldrazi1
Elemental1
Faerie1
Frog1
God1
Hag1
Minion1
Minotaur1
Orc1
Otter1
Praetor1
Rogue1
Scientist1
Siren1
Spirit1
Vedalken1
Outlaws5
Party8
Artifact18
Phyrexian2
Construct1
God1
Horror1
Instant13
Enchantment8
Class1
Hag1
Saga1
Urza's1
Sorcery8
Planeswalker1
Teferi1
Legends18
Historic32
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Near-infinite untap of lands you controlInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
Color
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