COMMANDER · DECK
CEDH FRINGE LEAGUE
Bracket 4 · Optimized@LILTROT1917 · 2026-04-21
DECK $
$5,474.95
MYTHIC
21
RARE
57
UNCOMMON
10
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
10 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
18 cardsInstant
27 cardsLand
22 cardsSIDEBOARD3 CARDS
Instant
3 cardsMONEY CARDS·81 CARDS·$4,379.13
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Creature
11 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
14 cardsInstant
21 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 19 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
GAME CHANGERS · 19 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant27
Trap1
Land22
Nonbasic22
Swamp4
Island3
Mountain3
Artifact19
Construct1
God1
Sorcery18
Creature11
Wizard2
Ape1
Archer1
Avatar1
Construct1
Goblin1
God1
Horror1
Kobold1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Shapeshifter1
Sorcerer1
Spirit1
Warrior1
Changeling1
Outlaws1
Party3
Enchantment5
Legends10
Historic26
LAND PROBABILITY
22 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 439.0%
TURN 572.6%
TURN 690.0%
TURN 796.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count