COMMANDER · DECK
Spongebob 2
Bracket 3 · Upgraded@Mouchus · 2026-04-16
DECK $
$8,164.80
MYTHIC
43
RARE
127
UNCOMMON
9
COMMON
2
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
10 cardsInstant
11 cardsLand
36 cardsSIDEBOARD5 CARDS
Creature
4 cardsEnchantment
1 cardsMAYBE76 CARDS
Creature
46 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
8 cardsInstant
7 cardsMONEY CARDS·128 CARDS·$6,536.63
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Creature
58 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
11 cardsInstant
13 cardsLand
33 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Najeela, the Blade-Blossom + Old Gnawbone: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Najeela, the Blade-Blossom + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic36
Forest6
Island5
Mountain5
Plains5
Swamp5
Creature35
Human14
Warrior4
Horror3
Soldier3
Wizard3
Advisor2
Avatar2
Citizen2
Druid2
Elf2
Noble2
Ally1
Assassin1
Bird1
Cat1
Cleric1
Crab1
Doctor1
Dog1
Dwarf1
Echidna1
Faerie1
God1
Halfling1
Hero1
Insect1
Leviathan1
Lord1
Mercenary1
Mite1
Monk1
Mutant1
Phyrexian1
Robot1
Rogue1
Samurai1
Shaman1
Slug1
Squirrel1
Time1
Treefolk1
Zombie1
Outlaws3
Party9
Instant11
Sorcery10
Artifact8
Citizen1
Dog1
Equipment1
Human1
Mite1
Phyrexian1
Robot1
Enchantment3
Legends32
Historic37
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite combat damageNear-infinite combat phasesNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers