COMMANDER · DECK
reanimator deck
Bracket 4 · Optimized@rayleight_sk8 · 2026-01-09
DECK $
$4,139.16
MYTHIC
22
RARE
71
UNCOMMON
10
COMMON
5
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
17 cardsInstant
14 cardsLand
28 cardsSIDEBOARD8 CARDS
Creature
5 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
1 cardsMONEY CARDS·84 CARDS·$3,306.58
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Creature
24 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
15 cardsInstant
12 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic25
Basic5
Mountain7
Swamp7
Island6
Gate1
Creature27
Wizard8
Human6
Phyrexian5
Praetor4
Pirate2
Rogue2
Archer1
Avatar1
Badger1
Dauthi1
Demon1
Dinosaur1
Dragon1
Elemental1
Faerie1
Frog1
Goblin1
Horror1
Incarnation1
Merfolk1
Orc1
Otter1
Scientist1
Shapeshifter1
Shark1
Sphinx1
Troll1
Villain1
Warlock1
Zombie1
Outlaws5
Party10
Sorcery18
Troll1
Warlock1
Instant14
Artifact7
Horror1
Phyrexian1
Vehicle1
Enchantment6
Aura2
Class2
Legends15
Historic21
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Win the game
Win the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging