COMMANDER · DECK
sauron midrange
Bracket 4 · Optimized@rhysticbuddy4et · 2025-02-20
DECK $
$9,541.91
MYTHIC
24
RARE
94
UNCOMMON
37
COMMON
16
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
4 cardsArtifact
21 cardsSorcery
10 cardsInstant
27 cardsLand
26 cardsSIDEBOARD72 CARDS
Planeswalker
1 cardCreature
17 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
11 cardsInstant
10 cardsLand
12 cardsMONEY CARDS·138 CARDS·$7,630.98
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Creature
24 cardsEnchantment
10 cardsArtifact
24 cardsSorcery
17 cardsInstant
30 cardsLand
33 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- Doomsday + Thassa's Oracle: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
18 banned cards
BANNED · 18
CEDH
Reads as cEDH
- 21 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 34 cards not in the pool
BANNED · 5
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Instant27
Lesson1
Trap1
Land26
Nonbasic26
Island4
Mountain4
Swamp4
Saga1
Urza's1
Artifact23
Equipment1
God1
Wall1
Creature12
Human2
Wizard2
Ape1
Archer1
Avatar1
Bard1
Bird1
Cleric1
Goblin1
God1
Horror1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Rogue1
Sorcerer1
Spirit1
Wall1
Outlaws2
Party4
Sorcery10
Enchantment5
Saga1
Urza's1
Legends9
Historic29
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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