COMMANDER · DECK
The Dark Lord
Bracket 4 · Optimized@7Kolt · 2023-09-01
ONLY 98 CARDSBANNED: 1 CARDSINGLETON: 1 CARD
DECK $
$19,120.59
MYTHIC
77
RARE
189
UNCOMMON
96
COMMON
63
COMMAND1 CARD
Creature
1 cardsMAIN97 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
9 cardsInstant
12 cardsLand
37 cardsSIDEBOARD168 CARDS
Planeswalker
2 cardsCreature
38 cardsEnchantment
24 cardsArtifact
21 cardsSorcery
35 cardsInstant
41 cardsLand
4 cardsMAYBE161 CARDS
Creature
18 cardsEnchantment
10 cardsArtifact
19 cardsSorcery
18 cardsInstant
38 cardsLand
38 cardsMONEY CARDS·217 CARDS·$14,926.38
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Planeswalker
1 cardsCreature
43 cardsEnchantment
24 cardsArtifact
27 cardsSorcery
26 cardsInstant
44 cardsLand
52 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Dualcaster Mage + Saw in Half: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic34
Basic3
Island4
Mountain4
Swamp4
Gate1
Town1
Creature20
Wraith11
Knight9
Orc4
Soldier3
Avatar2
Noble2
Archer1
Goblin1
Halfling1
Horror1
Illusion1
Rogue1
Warrior1
Wizard1
Outlaws1
Party3
Artifact14
Equipment1
Instant14
Sorcery10
Enchantment5
Saga1
Planeswalker1
Dack1
Legends16
Historic29
LAND PROBABILITY
37 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.4%
TURN 537.1%
TURN 659.2%
TURN 776.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite magecraft triggers
Each opponent loses the game
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite magecraft triggersInfinite recursion of creature cards in your graveyard
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game