COMMANDER · DECK
Grixis Villians
Bracket 3 · Upgraded@Kaisar · 2026-03-24
DECK $
$1,746.55
MYTHIC
15
RARE
56
UNCOMMON
20
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
19 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
9 cardsInstant
12 cardsLand
29 cardsSIDEBOARD8 CARDS
Planeswalker
2 cardsCreature
2 cardsEnchantment
4 cardsMONEY CARDS·82 CARDS·$1,390.33
Sign in to save your threshold.
Planeswalker
1 cardCreature
19 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
5 cardsInstant
8 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 23 cards not in the pool
BANNED · 2
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Island7
Swamp7
Mountain6
Creature20
Human7
Wizard5
Phyrexian4
Horror3
Villain3
Avatar2
Goblin2
Pirate2
Ally1
Archer1
Dwarf1
Faerie1
Frog1
Imp1
Minion1
Minotaur1
Orc1
Otter1
Praetor1
Rebel1
Scientist1
Shaman1
Siren1
Outlaws2
Party5
Artifact13
Instant12
Enchantment10
Class1
Sorcery9
Planeswalker1
Rowan1
Will1
Legends16
Historic29
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Comments · 0
No comments yet.