COMMANDER · DECK
SAURON cEDH midrange
Bracket 4 · Optimized@sauroun · 2024-08-01
102 CARDS (LIMIT 100)
DECK $
$10,340.70
MYTHIC
28
RARE
80
UNCOMMON
22
COMMON
20
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Creature
15 cardsEnchantment
5 cardsArtifact
20 cardsSorcery
8 cardsInstant
26 cardsLand
27 cardsSIDEBOARD33 CARDS
Creature
6 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
9 cardsInstant
5 cardsLand
5 cardsMAYBE15 CARDS
Planeswalker
1 cardCreature
4 cardsArtifact
3 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·131 CARDS·$8,268.01
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Planeswalker
1 cardCreature
22 cardsEnchantment
8 cardsArtifact
23 cardsSorcery
15 cardsInstant
33 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
19 banned cards
BANNED · 19
CEDH
Reads as cEDH
- The deck’s name says cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 29 cards not in the pool
BANNED · 6
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island6
Mountain5
Swamp5
Gate1
Planet1
Saga1
Town1
Urza's1
Instant26
Lesson1
Trap1
Artifact21
Phyrexian1
Shapeshifter1
Vehicle1
Creature16
Rogue3
Avatar2
Bird2
Faerie2
Spirit2
Wizard2
Ape1
Archer1
Bard1
Dauthi1
Drake1
Goblin1
Horror1
Human1
Merfolk1
Monkey1
Noble1
Orc1
Otter1
Phyrexian1
Pirate1
Shapeshifter1
Sorcerer1
Outlaws4
Party5
Sorcery9
Avatar1
Enchantment6
Saga1
Urza's1
Legends10
Historic30
LAND PROBABILITY
27 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.1%
TURN 562.1%
TURN 682.9%
TURN 793.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Win the game
Win the game
Infinite self-millNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
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