COMMANDER · DECK
Sauron, the Dark Lord EDH - highpower
Bracket 4 · Optimized@CyMT3C · 2023-12-06
DECK $
$5,880.29
MYTHIC
17
RARE
66
UNCOMMON
22
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
13 cardsInstant
22 cardsLand
30 cardsSIDEBOARD12 CARDS
Creature
3 cardsEnchantment
1 cardsSorcery
1 cardsInstant
3 cardsLand
4 cardsMAYBE9 CARDS
Creature
4 cardsArtifact
1 cardsSorcery
1 cardsInstant
1 cardsLand
2 cardsMONEY CARDS·103 CARDS·$4,742.54
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Planeswalker
1 cardsCreature
18 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
11 cardsInstant
24 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic27
Basic3
Island5
Mountain5
Swamp4
Saga1
Urza's1
Instant22
Artifact15
God1
Creature14
Human3
Wizard3
Avatar2
Rogue2
Advisor1
Archer1
Dauthi1
Faerie1
Frog1
God1
Horror1
Merfolk1
Monkey1
Noble1
Orc1
Otter1
Phyrexian1
Pirate1
Praetor1
Sphinx1
Outlaws3
Party5
Sorcery13
Enchantment7
Class1
Saga1
Urza's1
Planeswalker1
Dack1
Legends13
Historic27
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game