COMMANDER · DECK
@DaNOOB55 · 2026-01-09
SINGLETON: 1 CARD
DECK $
$4,702.25
MYTHIC
69
RARE
276
UNCOMMON
142
COMMON
146
COMMAND1 CARD
Creature
1 cardsNAMECOSTPRICE
MAIN99 CARDS
Creature
24 cardsNAMECOSTPRICE
Enchantment
8 cardsArtifact
10 cardsSorcery
12 cardsNAMECOSTPRICE
Instant
7 cardsLand
30 cardsNAMECOSTPRICE
MAYBE533 CARDS
Creature
241 cardsNAMECOSTPRICE
Enchantment
40 cardsNAMECOSTPRICE
Artifact
51 cardsNAMECOSTPRICE
Sorcery
77 cardsNAMECOSTPRICE
Instant
61 cardsNAMECOSTPRICE
Land
63 cardsNAMECOSTPRICE
MONEY CARDS·241 CARDS·$3,667.52
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Creature
109 cardsNAMECOSTPRICE
Enchantment
25 cardsNAMECOSTPRICE
Artifact
28 cardsNAMECOSTPRICE
Sorcery
35 cardsNAMECOSTPRICE
Instant
24 cardsNAMECOSTPRICE
Land
20 cardsNAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Gilraen, Dúnedain Protector + Village Bell-Ringer: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Gilraen, Dúnedain Protector + Village Bell-Ringer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature33
Wraith13
Knight10
Avatar7
Orc7
Horror6
Soldier4
Noble3
Halfling2
Wizard2
Archer1
Bat1
Beast1
Berserker1
Demon1
Drake1
Troll1
Wall1
Warrior1
Party3
Land30
Nonbasic30
Swamp2
Gate1
Island1
Mountain1
Sorcery12
Artifact11
Equipment2
Wall1
Enchantment8
Saga3
Instant7
Legends30
Historic41
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite mana lands you control can produceInfinite black manaInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite combat phasesNear-infinite landfall triggersInfinite combat damagePut all basic lands from your library onto the battlefield
Infinite LTBInfinite ETBInfinite combat phasesNear-infinite landfall triggersInfinite combat damagePut all basic lands from your library onto the battlefield
Infinite ETBInfinite LTBInfinite combat damageInfinite combat phasesNear-infinite landfall triggersPut all basic lands from your library onto the battlefield
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Group
Color
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