COMMANDER · DECK
Unbound from the Crypt
Bracket 4 · Optimized@enticious · 2025-04-28
BANNED: 2 CARDS
DECK $
$9,564.03
MYTHIC
29
RARE
82
UNCOMMON
9
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
11 cardsInstant
24 cardsLand
27 cardsSIDEBOARD25 CARDS
Creature
3 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
6 cardsInstant
9 cardsMAYBE4 CARDS
Creature
1 cardsArtifact
2 cardsLand
1 cardsMONEY CARDS·100 CARDS·$7,649.12
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Creature
12 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
13 cardsInstant
29 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island5
Swamp5
Mountain4
Gate1
Instant24
Trap1
Artifact17
God1
Phyrexian1
Shapeshifter1
Creature16
Wizard5
Human2
Shapeshifter2
Ape1
Archer1
Avatar1
Bard1
Bird1
Dragon1
Frog1
Goblin1
God1
Horror1
Merfolk1
Monkey1
Nightmare1
Orc1
Otter1
Phyrexian1
Pirate1
Spirit1
Warrior1
Zombie1
Changeling1
Outlaws1
Party6
Sorcery11
Enchantment7
Legends12
Historic25
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite self-millNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana