COMMANDER · DECK
Snowbunny
Bracket 4 · Optimized@ReggiCarta22 · 2026-05-11
DECK $
$2,707.06
MYTHIC
15
RARE
60
UNCOMMON
20
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
2 cardsInstant
25 cardsLand
27 cardsSIDEBOARD1 CARD
Artifact
1 cardsMAYBE12 CARDS
Planeswalker
1 cardsEnchantment
1 cardsArtifact
3 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardsMONEY CARDS·92 CARDS·$2,161.84
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Planeswalker
2 cardsCreature
20 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
4 cardsInstant
23 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Mind Over Matter + The One Ring: early two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Mind Over Matter + The One Ring — Bracket 4, early two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic25
Basic5
Island7
Forest4
Plains4
Weird1
Instant26
Creature25
Human9
Elemental3
Incarnation3
Wizard3
Bird2
Cleric2
Druid2
Elf2
Noble2
Shaman2
Advisor1
Archer1
Beast1
Cat1
Citizen1
Construct1
Djinn1
Dwarf1
Equipment1
Hero1
Horror1
Jellyfish1
Kraken1
Mutant1
Rabbit1
Soldier1
Spirit1
Warrior1
Weird1
Party6
Artifact11
Construct1
Equipment1
Human1
Jellyfish1
Soldier1
Enchantment10
Aura1
Sorcery2
Planeswalker1
Teferi1
Legends9
Historic17
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite magecraft triggersNear-infinite colored manaReturn all creatures you don't control to their owner's handInfinite mana lands you control can produceInfinite untap of lands you control
ADDITIONAL REQUIREMENTS
Creature Castable for One Colored Mana
Infinite card drawInfinite draw triggersNear-infinite storm count
ADDITIONAL REQUIREMENTS
Artifact / Creature with ": Add Mana" that can tap upon ETB (Mana Rock)
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Infinite storm count
Bracket 4 · early two-card combo, with no mana to spendNear-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
+ 89 CARDS NOT IN PRECON
+ Amphibian Downpour+ Aven Mindcensor+ Bard, King of Dale+ Barkchannel Pathway // Tidechannel Pathway+ Birds of Paradise+ Blind Obedience+ Bloom Tender+ Boomerang+ Borne Upon a Wind+ Brain Freeze+ Brainstorm+ Breeding Pool+ Chrome Mox+ City of Brass+ Containment Priest+ Counterbalance+ Cyclonic Rift+ Deserted Beach+ Displacer Kitten+ Dovin's Veto+ Dreamroot Cascade+ Dress Down+ Emergence Zone+ Endurance+ Enlightened Tutor+ Esper Sentinel+ Eternal Witness+ Evolution Witness+ Fierce Guardianship+ Flash Photography+ Flooded Strand+ Force of Negation+ Force of Will+ Frantic Search+ Gitaxian Probe+ Gleaming Splendor+ Grand Abolisher+ Hallowed Fountain+ Hedge Maze+ Hengegate Pathway // Mistgate Pathway+ Hullbreaker Horror+ Hydroelectric Specimen // Hydroelectric Laboratory+ Into the Flood Maw+ King T'Challa // Black Panther, Hope Enduring+ Leyline of Anticipation+ Mana Drain+ March of Swirling Mist+ Mental Misstep+ Meticulous Archive+ Mind Over Matter+ Misdirection+ Mishra's Bauble+ Mistrise Village+ Misty Rainforest+ Mox Amber+ Mystic Remora+ Mystical Tutor+ Noble Hierarch+ Noxious Revival+ Obscuring Haze+ Orim's Chant+ Otawara, Soaring City+ Rejuvenating Springs+ Sea of Clouds+ Seedborn Muse+ Sensei's Divining Top+ Sink into Stupor // Soporific Springs+ Smothering Tithe+ Snap+ Snapcaster Mage+ Snow-Covered Island+ Solitary Confinement+ Solitude+ Spell Pierce+ Spellseeker+ Subtlety+ Swan Song+ Talisman of Progress+ Tataru Taru+ Teferi, Time Raveler+ Temple Garden+ The One Ring+ The Reality Chip+ Tidespout Tyrant+ Tolarian Winds+ Uba Mask+ Walking Ballista+ Waterlogged Grove+ Windswept Heath
- 81 PRECON CARDS NOT IN DECK
- Adarkar Wastes- An Offer You Can't Refuse- Baird, Steward of Argive- Bloodroot Apothecary- Body of Knowledge- Broken Wings- Brushland- Canopy Vista- Chasm Skulker- Coiling Oracle- Communal Brewing- Coveted Jewel- Cultivate- Evolving Wilds- Exotic Orchard- Faeburrow Elder- Farseek- Fellwar Stone- Fisher's Talent- Forgotten Ancient- Generous Gift- Ghirapur Orrery- Glacial Fortress- Hinterland Harbor- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Island- Jolly Gerbils- Jolrael, Mwonvuli Recluse- Kalonian Hydra- Kwain, Itinerant Meddler- Long River's Pull- Loran of the Third Path- Managorger Hydra- Mangara, the Diplomat- Martial Impetus- Mind Stone- Mr. Foxglove- Octomancer- Overflowing Basin- Peerless Recycling- Perch Protection- Perplexing Test- Prairie Stream- Promise of Loyalty- Psychosis Crawler- Razorverge Thicket- Realm-Cloaked Giant- Riot Control- Rishkar, Peema Renegade- Rites of Flourishing- Seaside Citadel- Secret Rendezvous- Selvala, Explorer Returned- Simic Ascendancy- Skycloud Expanse- Sphinx of Enlightenment- Spore Frog- Steelburr Champion- Sungrass Prairie- Sunpetal Grove- Sunscorch Regent- Swiftfoot Boots- Tamiyo, Field Researcher- Temple of Enlightenment- Temple of Mystery- Temple of Plenty- Tempt with Bunnies- Tempt with Discovery- Tenuous Truce- Terramorphic Expanse- Thought Vessel- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile- Twenty-Toed Toad- Wear Down- Wizard Class- Yavimaya Coast