MetaMox
COMMANDER · DECK

Bant

Bracket 4 · Optimized
@hpracha · 2024-12-31
Helga, Skittish Seer
BANNED: 1 CARD
DECK $
$1,752.05
MYTHIC
36
RARE
106
UNCOMMON
34
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

9 cards

Sorcery

8 cards

Instant

10 cards

Land

25 cards
MAYBE114 CARDS

Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

8 cards

Sorcery

13 cards

Instant

16 cards

Land

13 cards
MONEY CARDS·99 CARDS·$1,345.04
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Planeswalker

2 cards

Creature

36 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

11 cards

Sorcery

11 cards

Instant

16 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Avacyn, Angel of Hope + Worldslayer: mass land denial
  • Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
  • Sanctum Weaver + Freed from the Real: early arguably two-card combo, with no mana to spend
  • and 19 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 22
CURVE
101011221431449596+
COLOR
W: 43 pipsU: 25 pipsG: 39 pipsC: 133 pips
TYPES
Creature33
Human8
Wizard5
Elf4
Soldier4
Angel3
Druid3
Elemental2
Phyrexian2
Shaman2
Avatar1
Bird1
Citizen1
Construct1
Demon1
Dryad1
Fox1
Frog1
Giant1
Goat1
Hero1
Horror1
Incarnation1
Juggernaut1
Merfolk1
Monk1
Mutant1
Noble1
Praetor1
Rabbit1
Scout1
Spider1
Symbiote1
Toy1
Wurm1
Party5
Land30
Nonbasic22
Basic8
Plains8
Forest7
Island6
Saga1
Town1
Urza's1
Artifact13
Equipment3
Construct1
Human1
Juggernaut1
Soldier1
Spider1
Toy1
Enchantment13
Aura3
Class1
Dryad1
Fox1
Monk1
Saga1
Urza's1
Instant10
Sorcery8
Legends16
Historic28
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 4 · mass land denialDestroy all permanents opponents control each turnLockMass Land Denial
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Bracket 3 · locks the tableCounter all spells players cast from their handsLock
Bracket 3 · locks the tableCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or lessExile each opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youPrevent all damage that would be dealt to permanents you controlLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to you
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · locks the tableOpponents can't cast spellsLock
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