COMMANDER · DECK
Aragornnnnnnn
Bracket 3 · Upgraded@OlsonBOC · 2025-12-28
DECK $
$1,504.95
MYTHIC
58
RARE
165
UNCOMMON
90
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
3 cardsInstant
10 cardsLand
33 cardsSIDEBOARD21 CARDS
Creature
9 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
1 cardsInstant
7 cardsMAYBE213 CARDS
Creature
133 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
19 cardsInstant
31 cardsLand
8 cardsMONEY CARDS·134 CARDS·$1,142.92
Sign in to save your threshold.
Planeswalker
1 cardsCreature
58 cardsEnchantment
14 cardsArtifact
13 cardsSorcery
9 cardsInstant
12 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic34
Forest6
Island6
Mountain6
Plains6
Aura1
Town1
Creature30
Human11
Druid6
Citizen4
Bird3
Cat2
Elf2
Halfling2
Warrior2
Advisor1
Angel1
Artificer1
Bear1
Demon1
Dinosaur1
Elemental1
Elk1
Glimmer1
Insect1
Merfolk1
Monk1
Moogle1
Noble1
Peasant1
Plant1
Rabbit1
Robot1
Rogue1
Scout1
Shaman1
Soldier1
Thopter1
Tiefling1
Treefolk1
Wizard1
Wurm1
Outlaws1
Party4
Artifact15
Equipment3
Book1
Citizen1
Dinosaur1
Human1
Insect1
Robot1
Thopter1
Enchantment12
Aura1
Class1
Elk1
Glimmer1
Room1
Saga1
Instant11
Sorcery5
Planeswalker1
Minsc1
Legends23
Historic38
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature