COMMANDER · DECK
bumble
Bracket 4 · Optimized@rivbeny · 2025-12-11
DECK $
$2,237.31
MYTHIC
32
RARE
112
UNCOMMON
40
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
9 cardsArtifact
2 cardsSorcery
2 cardsInstant
19 cardsLand
31 cardsSIDEBOARD104 CARDS
Creature
48 cardsEnchantment
14 cardsArtifact
4 cardsSorcery
15 cardsInstant
20 cardsLand
3 cardsMAYBE3 CARDS
Creature
2 cardsEnchantment
1 cardsMONEY CARDS·137 CARDS·$1,774.35
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Planeswalker
1 cardsCreature
49 cardsEnchantment
20 cardsArtifact
3 cardsSorcery
13 cardsInstant
29 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Pensive Professor + Wizard Class: early two-card combo, with no mana to spend
- Lyla, Holographic Assistant + Benthic Biomancer: early two-card combo, with no mana to spend
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- and 17 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
- Pensive Professor + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Lyla, Holographic Assistant + Benthic Biomancer — Bracket 4, early two-card combo, with no mana to spend
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Lyla, Holographic Assistant + Fathom Mage — Bracket 4, early two-card combo, with no mana to spend
- Pensive Professor + Lyla, Holographic Assistant — Bracket 4, early two-card combo, with no mana to spend
- Intruder Alarm + Hushwing Gryff — Bracket 3, locks the table
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Vigean Graftmage — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
- Ms. Bumbleflower + Shrieking Drake + Smothering Tithe — Bracket 3, early two-card combo, for four mana or less
- Benthic Biomancer + Wizard Class — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature35
Wizard9
Human8
Druid4
Advisor3
Elf3
Faerie3
Spirit3
Bird2
Cat2
Hero2
Merfolk2
Mutant2
Warrior2
Citizen1
Cleric1
Detective1
Drake1
Fish1
Gamma1
God1
Illusion1
Ninja1
Noble1
Otter1
Rabbit1
Rogue1
Scout1
Serpent1
Snake1
Sorcerer1
Sphinx1
Treefolk1
Turtle1
Villain1
Weird1
Outlaws1
Party13
Land33
Nonbasic29
Basic4
Island5
Forest4
Plains4
Weird1
Instant20
Enchantment9
Aura2
Class1
Artifact3
Advisor1
Illusion1
Sorcery2
Planeswalker1
Teferi1
Legends11
Historic13
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS32 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite ETBInfinite LTBInfinite storm count
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite untap of creatures you control that have a +1/+1 counter on them
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early two-card combo, for four mana or lessNear-infinite +1/+1 countersNear-infinite ETBNear-infinite storm countNear-infinite LTBInfinite card draw for opponentsInfinite draw triggers for each opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · locks the tableCreatures do not untapLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colored mana that can only be spent to cast legendary spells
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
+ 161 CARDS NOT IN PRECON
+ Aboleth Spawn+ Aluren+ Arcane Denial+ Arcane Lighthouse+ Avacyn's Pilgrim+ Benthic Biomancer+ Birds of Paradise+ Bloom Tender+ Boseiju, Who Endures+ Bountiful Promenade+ Brainstorm+ Breeding Pool+ Brineborn Cutthroat+ Burgeoning+ City of Brass+ Cloud of Faeries+ Consecrated Sphinx+ Counterspell+ Cyclonic Rift+ Darksteel Mutation+ Deep Gnome Terramancer+ Delney, Streetwise Lookout+ Detection Tower+ Dismiss into Dream+ Dispel+ Disrupt+ Doorkeeper Thrull+ Dovin's Veto+ Dreamroot Cascade+ Dreamtide Whale+ Earthcraft+ Ecological Appreciation+ Eladamri's Call+ Eldritch Evolution+ Enlightened Tutor+ Faerie Mastermind+ Faerie Vandal+ Fanatic of Rhonas+ Farewell+ Fathom Mage+ Fierce Guardianship+ Final-Word Phantom+ Finale of Devastation+ Flawless Maneuver+ Flooded Strand+ Floodfarm Verge+ Flusterstorm+ Force of Negation+ Force of Will+ Fracturing Gust+ Frantic Search+ Freed from the Real+ Ghostly Prison+ Gitaxian Probe+ Gleaming Splendor+ Glen Elendra Archmage+ Glen Elendra Guardian+ Gluntch, the Bestower+ Grand Abolisher+ Green Slime+ Hallowed Fountain+ Hardened Scales+ Heartwood Storyteller+ Heliod, the Radiant Dawn // Heliod, the Warped Eclipse+ Herd Baloth+ Heroic Intervention+ High Fae Trickster+ Homunculus Horde+ Hullbreaker Horror+ Hushwing Gryff+ Hushwood Verge+ Hydroelectric Specimen // Hydroelectric Laboratory+ Ice-Fang Coatl+ Incubation Druid+ Inspiring Call+ Intruder Alarm+ Jadzi, Oracle of Arcavios // Journey to the Oracle+ Jennifer Walters // The Sensational She-Hulk+ Kami of Whispered Hopes+ King T'Challa // Black Panther, Hope Enduring+ Kinnan, Bonder Prodigy+ Kutzil, Malamet Exemplar+ Ledger Shredder+ Loki, God of Mischief+ Lotus Petal+ Lyla, Holographic Assistant+ Mana Drain+ Mikey & Leo, Chaos & Order+ Minds Aglow+ Misty Rainforest+ Molecule Man+ Morska, Undersea Sleuth+ Mystic Remora+ Mystical Tutor+ Natural Order+ Nature's Lore+ Noble Hierarch+ Ouroboroid+ Path to Exile+ Pensive Professor+ Plumecreed Escort+ Pollywog Prodigy+ Pongify+ Proft's Eidetic Memory+ Propaganda+ Psychic Possession+ Reflecting Pool+ Rejuvenating Springs+ Render Silent+ Reset+ Rhystic Study+ Sea of Clouds+ Seedborn Muse+ Selesnya Sanctuary+ Selvala, Heart of the Wilds+ Shrieking Drake+ Silence+ Simic Growth Chamber+ Sink into Stupor // Soporific Springs+ Smothering Tithe+ Smuggler's Share+ Snap+ Snapcaster Mage+ Snow-Covered Forest+ Snow-Covered Island+ Snow-Covered Plains+ Sovereign Okinec Ahau+ Spara's Headquarters+ Starfall Invocation+ Strix Serenade+ Sunpearl Kirin+ Supreme Verdict+ Swan Song+ Talisman of Curiosity+ Talisman of Unity+ Tataru Taru+ Teferi, Time Raveler+ Teferi's Protection+ Temple Garden+ The Astonishing Ant-Man+ The Council of Four+ The Unagi of Kyoshi Island+ Three Visits+ Tidal Barracuda+ Tishana's Tidebinder+ Torrential Gearhulk+ Tragic Arrogance+ Trouble in Pairs+ Unwind+ Valley Floodcaller+ Vigean Graftmage+ Volatile Stormdrake+ Wan Shi Tong, Librarian+ Wave Goodbye+ Whitemane Lion+ Willbreaker+ Windborn Muse+ Windswept Heath+ Wirewood Symbiote+ Worldly Tutor+ Wrath of God
- 58 PRECON CARDS NOT IN DECK
- Baird, Steward of Argive- Bloodroot Apothecary- Body of Knowledge- Broken Wings- Canopy Vista- Coiling Oracle- Coveted Jewel- Cultivate- Evolving Wilds- Exotic Orchard- Fellwar Stone- Fisher's Talent- Forest- Forgotten Ancient- Ghirapur Orrery- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Island- Jolly Gerbils- Kwain, Itinerant Meddler- Martial Impetus- Mind Stone- Mr. Foxglove- Octomancer- Overflowing Basin- Peerless Recycling- Perch Protection- Perplexing Test- Plains- Prairie Stream- Promise of Loyalty- Psychosis Crawler- Razorverge Thicket- Realm-Cloaked Giant- Riot Control- Seachrome Coast- Secret Rendezvous- Selvala, Explorer Returned- Simic Ascendancy- Skycloud Expanse- Sphinx of Enlightenment- Spore Frog- Steelburr Champion- Sungrass Prairie- Sunscorch Regent- Swiftfoot Boots- Tamiyo, Field Researcher- Temple of Enlightenment- Temple of Mystery- Temple of Plenty- Tempt with Discovery- Tenuous Truce- Terramorphic Expanse- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile