COMMANDER · DECK
Ms. Bumbleboss
Bracket 4 · Optimized@beeence · 2026-01-22
DECK $
$7,590.21
MYTHIC
41
RARE
156
UNCOMMON
38
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
3 cardsInstant
30 cardsLand
32 cardsSIDEBOARD2 CARDS
Creature
1 cardsInstant
1 cardsMAYBE167 CARDS
Creature
60 cardsEnchantment
24 cardsArtifact
7 cardsSorcery
17 cardsInstant
33 cardsLand
18 cardsMONEY CARDS·181 CARDS·$6,053.04
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Creature
51 cardsEnchantment
27 cardsArtifact
8 cardsSorcery
14 cardsInstant
40 cardsLand
41 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Chulane, Teller of Tales + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, with no mana to spend
- and 16 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 19
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Chulane, Teller of Tales + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Ms. Bumbleflower + Shrieking Drake + Smothering Tithe — Bracket 3, early two-card combo, for four mana or less
- Badgermole Cub + Pemmin's Aura — Bracket 3, two-card combo, for six mana or less
- Badgermole Cub + Freed from the Real — Bracket 3, two-card combo, for six mana or less
- Yuna, Grand Summoner + Pemmin's Aura — Bracket 2, arguably two-card combo, with no mana to spend
- Yuna, Grand Summoner + Freed from the Real — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic29
Basic5
Forest7
Island7
Plains6
Town1
Instant30
Trap1
Creature24
Human9
Druid6
Soldier3
Bird2
Cat2
Elf2
Rogue2
Spirit2
Badger1
Bard1
Citizen1
Construct1
Drake1
Elk1
Faerie1
Frog1
Glimmer1
Mole1
Monk1
Rabbit1
Ranger1
Treefolk1
Warrior1
Wizard1
Outlaws2
Party4
Enchantment7
Aura1
Elk1
Glimmer1
Artifact5
Construct1
Human1
Soldier1
Sorcery3
Legends8
Historic13
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS37 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite ETBInfinite LTBInfinite storm count
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Win the game
Infinite ETBInfinite LTBInfinite storm count
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early two-card combo, for four mana or lessNear-infinite +1/+1 countersNear-infinite ETBNear-infinite storm countNear-infinite LTBInfinite card draw for opponentsInfinite draw triggers for each opponent
Bracket 3 · two-card combo, for six mana or lessInfinite green mana
Infinite storm countInfinite untap of lands you controlInfinite ETBInfinite LTBInfinite mana lands you control can produce
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · two-card combo, for six mana or lessInfinite green mana
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Win the game
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creature
+ 87 CARDS NOT IN PRECON
+ Altar of the Brood+ Aluren+ Arid Mesa+ Avacyn's Pilgrim+ Badgermole Cub+ Beast Within+ Birds of Paradise+ Bloom Tender+ Borne Upon a Wind+ Boseiju, Who Endures+ Bountiful Promenade+ Brainstorm+ Breeding Pool+ Brightglass Gearhulk+ Chulane, Teller of Tales+ City of Brass+ Consider+ Counterspell+ Dovin's Veto+ Eladamri's Call+ Enduring Vitality+ Enlightened Tutor+ Esper Sentinel+ Exploration+ Faerie Mastermind+ Fierce Guardianship+ Finale of Devastation+ Flooded Strand+ Force of Negation+ Frantic Search+ Freed from the Real+ Freestrider Lookout+ Galadriel's Dismissal+ Gemstone Caverns+ Gitaxian Probe+ Growth Spiral+ Hallowed Fountain+ Heroic Intervention+ Incubation Druid+ Intruder Alarm+ Kami of Whispered Hopes+ Kinnan, Bonder Prodigy+ Kutzil, Malamet Exemplar+ Mana Confluence+ Mana Drain+ Mental Misstep+ Mindbreak Trap+ Misty Rainforest+ Mystic Remora+ Nature's Claim+ Noble Hierarch+ Noxious Revival+ Otawara, Soaring City+ Polluted Delta+ Pollywog Prodigy+ Ranger-Captain of Eos+ Recruiter of the Guard+ Rejuvenating Springs+ Restoration Magic+ Savannah+ Scalding Tarn+ Sea of Clouds+ Seedborn Muse+ Shifting Woodland+ Shrieking Drake+ Silence+ Snap+ Spara's Headquarters+ Starting Town+ Submerge+ Summoner's Pact+ Swan Song+ Teferi's Protection+ Temple Garden+ Tropical Island+ Trouble in Pairs+ Tundra+ Veil of Summer+ Verdant Catacombs+ View from Above+ Voice of Victory+ Wan Shi Tong, Librarian+ Wargate+ Waterlogged Grove+ Whitemane Lion+ Windswept Heath+ Wooded Foothills
- 78 PRECON CARDS NOT IN DECK
- Adarkar Wastes- Baird, Steward of Argive- Bloodroot Apothecary- Body of Knowledge- Broken Wings- Canopy Vista- Chasm Skulker- Coiling Oracle- Communal Brewing- Coveted Jewel- Cultivate- Evolving Wilds- Exotic Orchard- Farseek- Fellwar Stone- Fisher's Talent- Flooded Grove- Forgotten Ancient- Generous Gift- Ghirapur Orrery- Glacial Fortress- Hinterland Harbor- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Jolly Gerbils- Jolrael, Mwonvuli Recluse- Kalonian Hydra- Kwain, Itinerant Meddler- Long River's Pull- Loran of the Third Path- Managorger Hydra- Mangara, the Diplomat- Martial Impetus- Mind Stone- Mr. Foxglove- Octomancer- Overflowing Basin- Peerless Recycling- Perplexing Test- Prairie Stream- Promise of Loyalty- Psychosis Crawler- Razorverge Thicket- Realm-Cloaked Giant- Reliquary Tower- Riot Control- Rishkar, Peema Renegade- Rites of Flourishing- Seachrome Coast- Seaside Citadel- Secret Rendezvous- Selvala, Explorer Returned- Simic Ascendancy- Skycloud Expanse- Sphinx of Enlightenment- Spore Frog- Steelburr Champion- Sungrass Prairie- Sunpetal Grove- Sunscorch Regent- Swiftfoot Boots- Tamiyo, Field Researcher- Temple of Enlightenment- Temple of Mystery- Temple of Plenty- Tempt with Bunnies- Tempt with Discovery- Tenuous Truce- Terramorphic Expanse- Thought Vessel- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile- Twenty-Toed Toad- Wear Down- Wizard Class