MetaMox
COMMANDER · DECK

ms bumble

Bracket 4 · Optimized
@bostonsox508 · 2026-04-09
NO COMMANDER
DECK $
$5,788.57
MYTHIC
22
RARE
70
UNCOMMON
6
COMMON
1
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
NAMECOSTPRICE
MAIN100 CARDS

Planeswalker

1 card

Creature

26 cards

Enchantment

8 cards

Artifact

10 cards

Sorcery

4 cards

Instant

24 cards

Land

27 cards
MONEY CARDS·76 CARDS·$4,630.18
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Planeswalker

1 card

Creature

18 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

2 cards

Instant

22 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 17 game changers — Bracket 3 allows 3
  • Devoted Druid + Swift Reconfiguration: early arguably two-card combo, for four mana or less, pieces included
  • The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
  • Hermit Druid + Thassa's Oracle: arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 17 game changers — cEDH lists run 10 or more
CURVE
40261202143841506+
COLOR
W: 21 pipsU: 33 pipsG: 25 pipsC: 66 pips
TYPES
Land27
Nonbasic27
Forest6
Island5
Plains5
Gate1
Saga1
Urza's1
Creature26
Human8
Druid4
Wizard4
Citizen3
Elf3
Soldier3
Cat2
Drake2
Faerie2
Merfolk2
Bard1
Beast1
Bird1
Cleric1
Construct1
Halfling1
Illusion1
Moonfolk1
Phyrexian1
Rabbit1
Ranger1
Rogue1
Shapeshifter1
Spirit1
Warrior1
Outlaws1
Party7
Instant24
Trap1
Artifact13
Construct1
Equipment1
Human1
Phyrexian1
Shapeshifter1
Soldier1
Enchantment9
Aura1
Saga1
Urza's1
Sorcery4
Planeswalker1
Teferi1
Legends12
Historic25
LAND PROBABILITY
27 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.6%
TURN 561.5%
TURN 682.4%
TURN 793.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite ETBInfinite LTBInfinite storm count
Near-infinite +1/+1 countersNear-infinite ETBNear-infinite storm countNear-infinite LTBInfinite card draw for opponentsInfinite draw triggers for each opponent
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Infinite mana lands you control can produceInfinite green manaInfinite landfall triggersPhase out any number of creatures any number of times
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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