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COMMANDER · DECK

Grouphug: Lost in a Maze with the Boys

Bracket 3 · Upgraded
@Jubilance · 2023-04-10
DECK $
$788.99
MYTHIC
23
RARE
90
UNCOMMON
17
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

24 cards

Enchantment

13 cards

Artifact

11 cards

Sorcery

13 cards

Instant

2 cards

Land

36 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 card
MAYBE55 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

9 cards

Artifact

8 cards

Sorcery

6 cards

Land

7 cards
MONEY CARDS·81 CARDS·$612.58
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Planeswalker

2 cards

Creature

23 cards

Enchantment

17 cards

Artifact

12 cards

Sorcery

9 cards

Instant

2 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 21 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 24
CURVE
0071922731343546+
COLOR
W: 9 pipsU: 14.5 pipsB: 1 pipR: 6 pipsG: 49.5 pipsC: 123 pips
TYPES
Land36
Nonbasic36
Gate22
Cave2
Urza's1
Creature25
Human5
Druid3
Insect3
Noble3
Cleric2
Elf2
Monk2
Shaman2
Snake2
Beast1
Centaur1
Citizen1
Construct1
Doctor1
Dryad1
Elemental1
Jellyfish1
Lord1
Merfolk1
Mutant1
Nymph1
Phyrexian1
Rabbit1
Rhino1
Scout1
Shapeshifter1
Soldier1
Time1
Treefolk1
Party2
Enchantment16
Centaur1
Dryad1
Insect1
Monk1
Nymph1
Sorcery13
Artifact12
Construct1
Phyrexian1
Instant2
Legends12
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS31 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped copies of the Gate
ADDITIONAL REQUIREMENTS
Gate That Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Group
Color
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