COMMANDER · DECK
groupthug
Bracket 4 · Optimized@Bigasmf · 2026-03-24
NO COMMANDER
DECK $
$7,102.03
MYTHIC
16
RARE
66
UNCOMMON
10
COMMON
7
MAIN100 CARDS
Planeswalker
3 cardsCreature
26 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
3 cardsInstant
20 cardsBattle
1 cardsLand
29 cardsMONEY CARDS·92 CARDS·$5,678.93
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Planeswalker
3 cardsCreature
25 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
3 cardsInstant
20 cardsBattle
1 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Devoted Druid + Swift Reconfiguration: early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land29
Nonbasic26
Basic3
Forest3
Island3
Plains3
Saga1
Urza's1
Creature27
Wizard6
Human5
Bird4
Druid3
Cat2
Citizen2
Elf2
Advisor1
Avatar1
Beast1
Cleric1
Dinosaur1
Drake1
Elk1
Faerie1
Frog1
Glimmer1
Halfling1
Horror1
Kraken1
Moonfolk1
Otter1
Rabbit1
Rogue1
Scout1
Siege1
Snake1
Soldier1
Sphinx1
Spirit1
Tamiyo1
Treefolk1
Warrior1
Outlaws1
Party9
Instant20
Trap1
Enchantment12
Aura1
Elk1
Glimmer1
Saga1
Urza's1
Artifact9
Human1
Soldier1
Planeswalker4
Moonfolk1
Narset1
Oko1
Tamiyo1
Teferi1
Wizard1
Sorcery4
Avatar1
Battle1
Dinosaur1
Siege1
Legends16
Historic25
LAND PROBABILITY
29 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.3%
TURN 556.9%
TURN 678.7%
TURN 790.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana