MetaMox
COMMANDER · DECK

Kenrith, the Returned King - Treachery - Voting Version

Bracket 3 · Upgraded
@Thod · 2026-03-20
DECK $
$7,237.86
MYTHIC
13
RARE
66
UNCOMMON
13
COMMON
8
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

24 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

12 cards

Instant

12 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·75 CARDS·$5,782.45
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Creature

14 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

7 cards

Instant

11 cards

Land

30 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Bloom Tender: early arguably two-card combo, with no mana to spend
  • Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Faeburrow Elder: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 4
CURVE
00711222231245546+
COLOR
W: 26 pipsU: 20 pipsB: 10 pipsR: 17 pipsG: 18 pipsC: 105 pips
TYPES
Land37
Nonbasic32
Basic5
Plains11
Forest10
Island10
Mountain9
Swamp9
Creature25
Human9
Elf4
Rogue4
Berserker2
Druid2
Noble2
Rabbit2
Warlock2
Wizard2
Advisor1
Assassin1
Bird1
Citizen1
Demon1
Detective1
Elemental1
Fox1
Jellyfish1
Minion1
Mutant1
Phyrexian1
Scout1
Sphinx1
Spirit1
Treefolk1
Wall1
Outlaws7
Party6
Instant12
Sorcery12
Artifact9
Enchantment5
Aura1
Legends20
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Group
Color
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