COMMANDER · DECK
Kenrith, the Returned King - Treachery - Voting Version
Bracket 3 · Upgraded@Thod · 2026-03-20
DECK $
$7,237.86
MYTHIC
13
RARE
66
UNCOMMON
13
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
12 cardsInstant
12 cardsLand
37 cardsMONEY CARDS·75 CARDS·$5,782.45
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Creature
14 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
7 cardsInstant
11 cardsLand
30 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Bloom Tender: early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
- Staff of Domination + Faeburrow Elder: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Staff of Domination + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic32
Basic5
Plains11
Forest10
Island10
Mountain9
Swamp9
Creature25
Human9
Elf4
Rogue4
Berserker2
Druid2
Noble2
Rabbit2
Warlock2
Wizard2
Advisor1
Assassin1
Bird1
Citizen1
Demon1
Detective1
Elemental1
Fox1
Jellyfish1
Minion1
Mutant1
Phyrexian1
Scout1
Sphinx1
Spirit1
Treefolk1
Wall1
Outlaws7
Party6
Instant12
Sorcery12
Artifact9
Enchantment5
Aura1
Legends20
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control