COMMANDER · DECK
The Revolution Will Be Teval-ized
Bracket 3 · Upgraded@crust · 2026-05-09
DECK $
$1,741.64
MYTHIC
18
RARE
104
UNCOMMON
49
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
9 cardsInstant
8 cardsBattle
1 cardsLand
37 cardsSIDEBOARD11 CARDS
Creature
5 cardsArtifact
1 cardsSorcery
1 cardsInstant
2 cardsLand
2 cardsMAYBE77 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
14 cardsInstant
8 cardsLand
15 cardsMONEY CARDS·137 CARDS·$1,380.81
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Creature
43 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
19 cardsInstant
10 cardsBattle
1 cardsLand
42 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Perennial Behemoth: locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Muldrotha, the Gravetide + Glacial Chasm + Zuran Orb: locks the table
- and 23 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 26
- Glacial Chasm + Zuran Orb + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Muldrotha, the Gravetide + Glacial Chasm + Zuran Orb — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Exploration Broodship + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration Broodship — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Exploration Broodship + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Exploration Broodship + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Icetill Explorer — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land39
Nonbasic35
Basic4
Forest6
Swamp5
Island4
Urza's2
Cave1
Druid1
Dryad1
Elf1
Gate1
Saga1
Creature35
Human8
Elemental5
Shaman4
Druid3
Wizard3
Bird2
Dragon2
Elf2
Frog2
Insect2
Scout2
Snake2
Adventure1
Avatar1
Bard1
Bear1
Beast1
Crab1
Detective1
Dinosaur1
Dryad1
Elder1
Eldrazi1
Forest1
Fungus1
Giant1
God1
Horror1
Incarnation1
Knight1
Merfolk1
Plant1
Raccoon1
Shapeshifter1
Siege1
Spirit1
Treefolk1
Zombie1
Party3
Sorcery10
Adventure1
Elemental1
Raccoon1
Instant9
Enchantment7
Aura1
Druid1
Room1
Saga1
Snake1
Urza's1
Artifact6
Equipment1
Vehicle1
Battle1
Dinosaur1
Siege1
Legends16
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS33 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite landfall triggersInfinite Food tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-millInfinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Arrange your library in any orderPut all lands from your hand and library onto the battlefield
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
+ 96 CARDS NOT IN PRECON
+ Abundance+ Aftermath Analyst+ Altar of Dementia+ Ancient Greenwarden+ Animate Dead+ Assassin's Trophy+ Azusa, Lost but Seeking+ Beast Within+ Birds of Paradise+ Bloodstained Mire+ Bojuka Bog+ Boseiju, Who Endures+ Bramble Familiar // Fetch Quest+ Breeding Pool+ City of Brass+ Constant Mists+ Courser of Kruphix+ Crop Rotation+ Culling Ritual+ Cultivator Colossus+ Dakmor Salvage+ Disciple of Freyalise // Garden of Freyalise+ Dread Return+ Dryad Arbor+ Elvish Reclaimer+ Endurance+ Entomb+ Eternal Witness+ Expedition Map+ Exploration Broodship+ Field of the Dead+ Finale of Devastation+ Ghost Quarter+ Glacial Chasm+ Hedge Maze+ Hedge Shredder+ Herd Heirloom+ Horizon Explorer+ Icetill Explorer+ Invasion of Ikoria // Zilortha, Apex of Ikoria+ Laboratory Maniac+ Lightning Greaves+ Lotus Field+ Lotuslight Dancers+ Lumra, Bellow of the Woods+ Mana Confluence+ Misty Rainforest+ Muldrotha, the Gravetide+ Mythos of Brokkos+ Naga Fleshcrafter+ Nature's Rhythm+ Negate+ Nurturing Peatland+ Oracle of Mul Daya+ Otawara, Soaring City+ Overgrown Tomb+ Phyrexian Tower+ Plaza of Heroes+ Polluted Delta+ Psychic Frog+ Ramunap Excavator+ Reanimate+ Ripples of Undeath+ Shifting Woodland+ Sink into Stupor // Soporific Springs+ Six+ Smuggler's Surprise+ Snapcaster Mage+ Snow-Covered Forest+ Snow-Covered Swamp+ Sowing Mycospawn+ Swan Song+ Sylvan Safekeeper+ Syr Konrad, the Grim+ Talon Gates of Madara+ The Gitrog Monster+ The Scarab God+ Thespian's Stage+ Three Steps Ahead+ Tortured Existence+ Traveling Chocobo+ Undercity Sewers+ Urborg, Tomb of Yawgmoth+ Uro, Titan of Nature's Wrath+ Urza's Cave+ Urza's Saga+ Verdant Catacombs+ Walk-In Closet // Forgotten Cellar+ Waterlogged Grove+ Watery Grave+ Windswept Heath+ Wooded Foothills+ World Shaper+ Yavimaya, Cradle of Growth+ Yawgmoth's Will+ Zuran Orb
- 73 PRECON CARDS NOT IN DECK
- Afterlife from the Loam- Amphin Mutineer- Arcane Signet- Avenger of Zendikar- Casualties of War- Command Beacon- Conduit of Worlds- Consuming Aberration- Contaminated Aquifer- Crawling Sensation- Crypt of Agadeem- Cultivate- Darkwater Catacombs- Dauthi Voidwalker- Disciple of Bolas- Diviner of Mist- Dreamroot Cascade- Drownyard Temple- Essence Anchor- Exotic Orchard- Farseek- Fetid Pools- Floral Evoker- Forbidden Alchemy- Foreboding Landscape- Golgari Rot Farm- Grapple with the Past- Gravecrawler- Grisly Salvage- Harrow- Haunted Mire- Hinterland Harbor- Island- Jarad, Golgari Lich Lord- Junji, the Midnight Sky- Kishla Skimmer- Kotis, Sibsig Champion- Lethal Scheme- Llanowar Wastes- Lord of Extinction- Lord of the Forsaken- Memorial to Folly- Meren of Clan Nel Toth- Millikin- Multani, Yavimaya's Avatar- Myriad Landscape- Necromantic Selection- Necropolis Fiend- Noxious Gearhulk- Nyx Weaver- Ob Nixilis, the Fallen- Opulent Palace- Phyrexian Reclamation- Putrefy- Rampant Growth- Reassembling Skeleton- River Kelpie- Sakura-Tribe Elder- Satyr Wayfinder- Skull Prophet- Sol Ring- Springbloom Druid- Stitcher's Supplier- Sunken Hollow- Temple of Malady- Terramorphic Expanse- Teval's Judgment- Treasure Cruise- Welcome the Dead- Will of the Sultai- Woe Strider- Wonder- Woodland Cemetery