COMMANDER · DECK
Approach
@Apolliom · 2026-01-31
DECK $
$723.32
MYTHIC
6
RARE
55
UNCOMMON
18
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
19 cardsInstant
14 cardsLand
41 cardsMONEY CARDS·67 CARDS·$569.01
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Creature
12 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
11 cardsInstant
12 cardsLand
24 cardsCURVE
COLOR
TYPES
Land41
Nonbasic37
Basic4
Gate11
Forest7
Island7
Plains7
Swamp7
Sorcery20
Creature18
Human5
Elf3
Wizard3
Beast2
Cleric2
Monk2
Angel1
Assassin1
Construct1
Detective1
Druid1
Eldrazi1
Fungus1
Insect1
Knight1
Lizard1
Nomad1
Otter1
Phyrexian1
Plant1
Scout1
Sloth1
Snake1
Spirit1
Outlaws1
Party5
Instant14
Enchantment7
Insect1
Monk1
Artifact3
Construct1
Legends4
Historic7
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Win the game
Win the game
Win the game
Win the game