MetaMox
COMMANDER · DECK

Discard cycling madness

@rosearmor45 · 2026-05-03
DECK $
$2,472.81
MYTHIC
60
RARE
173
UNCOMMON
75
COMMON
73
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

12 cards

Sorcery

9 cards

Instant

7 cards

Battle

1 cards

Land

29 cards
SIDEBOARD175 CARDS

Planeswalker

3 cards

Creature

84 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

6 cards

Sorcery

27 cards

Instant

32 cards
NAMECOSTPRICE

Land

7 cards
MAYBE106 CARDS

Planeswalker

1 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

59 cards
NAMECOSTPRICE

Sorcery

2 cards

Instant

1 cards

Land

3 cards
MONEY CARDS·188 CARDS·$1,931.93
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Planeswalker

2 cards

Creature

64 cards
NAMECOSTPRICE

Enchantment

19 cards

Artifact

50 cards
NAMECOSTPRICE

Sorcery

13 cards

Instant

17 cards

Land

23 cards
CURVE
00312321331747516+
COLOR
U: 27 pipsB: 28 pipsR: 24 pipsC: 115 pips
TYPES
Land35
Nonbasic26
Basic9
Mountain7
Swamp7
Island5
Cave1
Creature32
Human9
Wizard7
Pirate5
Villain4
Goblin3
Incarnation2
Rogue2
Shark2
Alien1
Assassin1
Badger1
Berserker1
Construct1
Demon1
Dinosaur1
Elder1
Elemental1
Faerie1
Frog1
Imp1
Knight1
Lizard1
Minion1
Minotaur1
Otter1
Phyrexian1
Rat1
Rebel1
Scientist1
Shapeshifter1
Siren1
Spirit1
Symbiote1
Vampire1
Vedalken1
Worm1
Zombie1
Outlaws8
Party9
Artifact14
Cave1
Construct1
Equipment1
Vehicle1
Sorcery9
Instant7
Enchantment5
Aura1
Background1
Class1
Siege1
Battle1
Siege1
Legends15
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawNear-infinite lifelossInfinite draw triggers
Infinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite card drawInfinite draw triggers
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Infinite card drawInfinite draw triggers
Near-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Infinite card drawNear-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersInfinite draw triggers
Prevent all damage that would be dealt to youYou have protection from everythingLock
Near-infinite card drawNear-infinite draw triggersNear-infinite millNear-infinite self-discard triggers
Infinite draw triggersInfinite card drawNear-infinite damage
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damageInfinite card drawInfinite draw triggers
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
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