COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
13 cardsInstant
19 cardsLand
34 cardsMONEY CARDS·60 CARDS·$625.20
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Creature
14 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
8 cardsInstant
15 cardsLand
17 cardsCURVE
COLOR
TYPES
Land38
Nonbasic32
Basic6
Forest6
Island5
Plains5
Mountain3
Cave1
Druid1
Dryad1
Elf1
Creature20
Elf6
Druid5
Wizard4
Human3
Bird2
Scout2
Dryad1
Forest1
Frog1
Horror1
Incarnation1
Kraken1
Monk1
Noble1
Ooze1
Otter1
Plant1
Shaman1
Treefolk1
Zombie1
Party4
Instant20
Sorcery14
Enchantment8
Aura1
Artifact4
Legends8
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Infinite LTBInfinite ETBInfinite colored manaInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering