COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
13 cardsInstant
9 cardsLand
32 cardsMONEY CARDS·60 CARDS·$743.06
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Creature
17 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
5 cardsInstant
7 cardsLand
26 cardsCURVE
COLOR
TYPES
Land43
Nonbasic29
Basic14
Forest10
Island8
Swamp5
Creature28
Elemental7
Elf4
Shaman4
Snake4
Avatar2
Beast2
Druid2
Elder2
Horror2
Human2
Bird1
Cleric1
Dragon1
Dryad1
Elephant1
Frog1
Giant1
God1
Hydra1
Knight1
Merfolk1
Monk1
Nymph1
Pirate1
Treefolk1
Outlaws1
Party1
Sorcery13
Arcane1
Instant9
Enchantment6
Dryad1
Nymph1
Artifact3
Bird1
Legends12
Historic15
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock