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COMMANDER · DECK

(Bracket 4) Town's Deck

Bracket 4 · Optimized
@Trickledabit · 2026-10-09
The Wandering Minstrel
DECK $
$1,614.14
MYTHIC
16
RARE
57
UNCOMMON
12
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

20 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

6 cards

Instant

10 cards

Land

49 cards
NAMECOSTPRICE
MAYBE1 CARD

Creature

1 card
MONEY CARDS·72 CARDS·$1,284.82
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Planeswalker

2 cards

Creature

18 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

6 cards

Instant

9 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Icetill Explorer: locks the table
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
0011192133943556+
COLOR
W: 7.5 pipsU: 9.5 pipsB: 5.5 pipsR: 7.5 pipsG: 49 pipsC: 99 pips
TYPES
Land49
Nonbasic49
Town22
Forest9
Adventure5
Island5
Swamp3
Cave2
Mountain2
Plains2
Urza's1
Creature21
Human5
Elf3
Snake3
Elemental2
Insect2
Scout2
Shaman2
Alien1
Ally1
Bard1
Bear1
Beast1
Cleric1
Construct1
Detective1
Dinosaur1
Druid1
Frog1
Horror1
Kavu1
Merfolk1
Noble1
Pilot1
Ranger1
Serpent1
Soldier1
Villain1
Party1
Instant11
Adventure1
Town1
Sorcery10
Adventure4
Town4
Enchantment8
Case1
Artifact6
Alien1
Construct1
Human1
Soldier1
Vehicle1
Planeswalker2
Wrenn2
Legends14
Historic19
LAND PROBABILITY
49 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.8%
TURN 518.1%
TURN 633.8%
TURN 750.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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