COMMANDER · DECK
Marwyn's Bagoong v10
Bracket 4 · Optimized@Jaims Alexandre · 2025-05-08
DECK $
$908.55
MYTHIC
13
RARE
39
UNCOMMON
23
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
10 cardsInstant
17 cardsLand
18 cardsMONEY CARDS·66 CARDS·$717.06
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Creature
24 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
9 cardsInstant
13 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Staff of Domination + Marwyn, the Nurturer: early two-card combo, with no mana to spend
- Ashaya, Soul of the Wild + Scryb Ranger + Marwyn, the Nurturer: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Staff of Domination + Marwyn, the Nurturer — Bracket 4, early two-card combo, with no mana to spend
- Ashaya, Soul of the Wild + Scryb Ranger + Marwyn, the Nurturer — Bracket 4, early two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Circle of Dreams Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Dionus, Elvish Archdruid + Temur Sabertooth — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature34
Elf19
Druid12
Shaman4
Elemental3
Human3
Ranger2
Toy2
Beast1
Bird1
Cat1
Citizen1
Dryad1
Faerie1
Forest1
Halfling1
Incarnation1
Insect1
Scout1
Spirit1
Wizard1
Party1
Land31
Nonbasic18
Basic13
Forest14
Cave1
Dryad1
Urza's1
Instant17
Sorcery11
Artifact8
Toy2
Equipment1
Enchantment4
Aura2
Human1
Legends8
Historic15
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite creature ETBInfinite green manaInfinite landfall triggersInfinite creature LTBInfinite storm count
Infinite blinking of some creaturesInfinite green mana
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinite landfall triggers
Infinite LTBInfinite ETBInfinite colored manaInfinite storm countInfinite landfall triggers
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite blinking of some creaturesInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite mana Elves you control can produceInfinite untap of Elves you controlInfinite +1/+1 counters on certain creatures
Infinite ETBInfinite green manaInfinite landfall triggersInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite green manaInfinite landfall triggersInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite blinking of some creaturesInfinite green mana