COMMANDER · DECK
Redline
Bracket 4 · Optimized@LuckyExplosive
106 CARDS (LIMIT 100)ILLEGAL: 4 CARDSSINGLETON: 2 CARDS
DECK $
$1,147.17
MYTHIC
10
RARE
53
UNCOMMON
17
COMMON
26
COMMAND2 CARDS
Creature
2 cardsMAIN104 CARDS
Creature
14 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
21 cardsInstant
18 cardsLand
34 cardsMONEY CARDS·78 CARDS·$910.90
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Creature
10 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
17 cardsInstant
14 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
4 cards not in the pool
NOT IN THE POOL · 4
DUEL COMMANDER
Not legal
10 banned cards, 4 cards not in the pool
BANNED · 10
NOT IN THE POOL · 4
CEDH
Not legal
- 4 cards not in the pool
NOT IN THE POOL · 4
BRAWL (HISTORIC)
Not legal
2 banned cards, 24 cards not in the pool
BANNED · 2
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land36
Nonbasic32
Basic4
Island7
Mountain7
Swamp6
Djinn1
Monk1
Sorcery23
Instant20
Creature18
Human3
Spirit3
Dragon2
Elemental2
Faerie2
Pirate2
Wizard2
Advisor1
Ape1
Bird1
Djinn1
Drake1
Monk1
Monkey1
Noble1
Otter1
Phyrexian1
Praetor1
Rogue1
Shaman1
Siren1
Zombie1
Outlaws3
Party3
Artifact10
Clue1
Treasure1
Enchantment4
Background1
Legends13
Historic22
LAND PROBABILITY
35 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite red manaNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers
Infinite magecraft triggers
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