COMMANDER · DECK
Treasures and gold
Bracket 4 · Optimized@Unhinged_827 · 2025-03-17
DECK $
$5,415.81
MYTHIC
14
RARE
48
UNCOMMON
19
COMMON
19
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
13 cardsInstant
24 cardsLand
25 cardsMONEY CARDS·72 CARDS·$4,324.37
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Planeswalker
1 cardsCreature
13 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
11 cardsInstant
18 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land25
Nonbasic22
Basic3
Island6
Mountain6
Swamp6
Gate3
Instant24
Trap1
Creature19
Pirate7
Wizard4
Rogue3
Siren3
Faerie2
Human2
Spirit2
Ape1
Archer1
Berserker1
Dauthi1
Devil1
Goblin1
Illusion1
Merfolk1
Minotaur1
Monkey1
Orc1
Otter1
Phyrexian1
Shapeshifter1
Outlaws10
Party7
Sorcery13
Artifact10
Phyrexian1
Shapeshifter1
Enchantment9
Aura2
Planeswalker1
Jace1
Legends7
Historic15
LAND PROBABILITY
25 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.3%
TURN 565.1%
TURN 685.0%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game