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COMMANDER · DECK

EDH | The Stoic & The False Gods (B3)

Bracket 4 · Optimized
@Polterghust · 2026-09-02
DECK $
$2,300.09
MYTHIC
56
RARE
134
UNCOMMON
44
COMMON
32
COMMAND2 CARDS
MAIN98 CARDS

Creature

25 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

7 cards

Instant

11 cards

Land

33 cards
NAMECOSTPRICE
MAYBE166 CARDS

Creature

49 cards
NAMECOSTPRICE

Enchantment

21 cards

Artifact

14 cards

Sorcery

15 cards

Instant

20 cards

Battle

1 cards

Land

46 cards
NAMECOSTPRICE
MONEY CARDS·192 CARDS·$1,817.15
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Creature

53 cards
NAMECOSTPRICE

Enchantment

28 cards

Artifact

19 cards

Sorcery

14 cards

Instant

23 cards

Land

55 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kratos, Stoic Father + Sage of Hours: infinite extra turns
  • 2 game changers — Brackets 1 and 2 allow none
  • The Locust God + Sage of the Falls: early arguably two-card combo, with no mana to spend
  • The Locust God + Kindred Discovery: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00121192163945526+
COLOR
W: 23 pipsU: 29 pipsR: 10 pipsC: 112 pips
TYPES
Land35
Nonbasic31
Basic4
Island6
Plains5
Mountain4
Human1
Warlock1
Creature27
Shapeshifter12
God9
Human3
Warrior3
Villain2
Alien1
Ally1
Archer1
Giant1
Hero1
Illusion1
Phoenix1
Rogue1
Sorcerer1
Warlock1
Whale1
Changeling10
Outlaws2
Party4
Artifact18
Equipment5
God2
Shapeshifter2
Adventure1
Instant12
Enchantment9
Aura1
Background1
God1
Sorcery7
Adventure1
Legends20
Historic31
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
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