COMMANDER · DECK
hail the returned king
Bracket 4 · Optimized@justinalmostintime · 2024-02-08
DECK $
$5,390.35
MYTHIC
146
RARE
316
UNCOMMON
75
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
10 cardsInstant
9 cardsLand
37 cardsSIDEBOARD3 CARDS
Creature
2 cardsEnchantment
1 cardsMAYBE466 CARDS
Planeswalker
2 cardsCreature
157 cardsEnchantment
26 cardsArtifact
22 cardsSorcery
44 cardsInstant
32 cardsLand
68 cardsMONEY CARDS·277 CARDS·$4,261.46
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Planeswalker
1 cardsCreature
118 cardsEnchantment
19 cardsArtifact
18 cardsSorcery
30 cardsInstant
27 cardsLand
64 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Swords to Plowshares + Jumbo Cactuar: early two-card combo, for four mana or less
- Jumbo Cactuar + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator: locks the table
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Swords to Plowshares + Jumbo Cactuar — Bracket 4, early two-card combo, for four mana or less
- Jumbo Cactuar + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Icetill Explorer — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature38
Dragon7
Elder5
Angel4
Dinosaur4
Human4
Phyrexian3
Archon2
Avatar2
Elemental2
Mercenary2
Sphinx2
Warlock2
Alien1
Berserker1
Boar1
Citizen1
Cleric1
Demon1
Elf1
Fox1
God1
Halfling1
Horror1
Insect1
Mutant1
Noble1
Scout1
Soldier1
Spirit1
Villain1
Warrior1
Weasel1
Wolf1
Outlaws4
Party2
Land38
Nonbasic33
Basic5
Swamp9
Forest8
Plains6
Island5
Mountain3
God1
Sorcery11
Instant10
Enchantment7
Boar1
Elemental1
Artifact3
Alien1
Soldier1
Sphinx1
Legends21
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite card drawInfinite colored manaInfinite lifegain triggersInfinite lifegainInfinite card draw for any number of playersReturn all creature cards from all graveyards to the battlefield under your controlInfinite draw triggers for any number of opponentsInfinite +1/+1 counters on creatures you control
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
ADDITIONAL REQUIREMENTS
Land with Cycling Cost that can be paid using
Near-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegain
Bracket 4 · early two-card combo, for four mana or lessNear-infinite colored mana
Put all basic Plains from your library onto the battlefield