COMMANDER · DECK
Nya Landfall
Bracket 4 · Optimized@BaddestPython28 · 2025-02-22
125 CARDS (LIMIT 100)
DECK $
$1,127.16
MYTHIC
15
RARE
69
UNCOMMON
27
COMMON
14
COMMAND2 CARDS
Creature
2 cardsMAIN123 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
10 cardsInstant
10 cardsLand
56 cardsMONEY CARDS·86 CARDS·$889.41
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Planeswalker
1 cardsCreature
19 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
5 cardsInstant
7 cardsLand
39 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Kodama of the East Tree + Storm Cauldron + Felidar Retreat: early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Arid Archway + Felidar Retreat: early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Storm Cauldron + Scute Swarm: early arguably two-card combo, with no mana to spend
- and 44 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 47
- Kodama of the East Tree + Storm Cauldron + Felidar Retreat — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Arid Archway + Felidar Retreat — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Storm Cauldron + Scute Swarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Arid Archway + Scute Swarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Storm Cauldron + Field of the Dead — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Arid Archway + Field of the Dead — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Tireless Provisioner + Arid Archway — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Storm Cauldron + Rampaging Baloths — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Arid Archway + Rampaging Baloths — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Storm Cauldron + Omnath, Locus of Rage — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Arid Archway + Omnath, Locus of Rage — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Storm Cauldron + Springheart Nantuko — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Arid Archway + Springheart Nantuko — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Conduit of Worlds — Bracket 3, locks the table
- Kodama of the East Tree + Gruul Turf + Felidar Retreat — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Gruul Turf + Scute Swarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Gruul Turf + Field of the Dead — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Tireless Provisioner + Gruul Turf — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Gruul Turf + Rampaging Baloths — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Gruul Turf + Omnath, Locus of Rage — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Gruul Turf + Springheart Nantuko — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Gruul Turf + Emeria Angel — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Storm Cauldron + Emeria Angel — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Arid Archway + Emeria Angel — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Guildless Commons + Emeria Angel — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Selesnya Sanctuary + Emeria Angel — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Guildless Commons + Felidar Retreat — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Guildless Commons + Scute Swarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Guildless Commons + Field of the Dead — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Tireless Provisioner + Guildless Commons — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Guildless Commons + Rampaging Baloths — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Guildless Commons + Omnath, Locus of Rage — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Guildless Commons + Springheart Nantuko — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Selesnya Sanctuary + Felidar Retreat — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Selesnya Sanctuary + Scute Swarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Selesnya Sanctuary + Field of the Dead — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Tireless Provisioner + Selesnya Sanctuary — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Selesnya Sanctuary + Rampaging Baloths — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Selesnya Sanctuary + Omnath, Locus of Rage — Bracket 3, early arguably two-card combo, with no mana to spend
- Kodama of the East Tree + Selesnya Sanctuary + Springheart Nantuko — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land57
Nonbasic51
Basic6
Forest7
Mountain6
Plains6
Desert3
Urza's2
Cave1
Elephant1
Gate1
Saga1
Creature32
Elemental6
Beast5
Human5
Insect3
Monk2
Phyrexian2
Praetor2
Scout2
Snake2
Advisor1
Ally1
Angel1
Avatar1
Cleric1
Dragon1
Druid1
Dryad1
Eldrazi1
Elephant1
Elf1
Fungus1
Horror1
Hydra1
Lizard1
Plant1
Spirit1
Party1
Enchantment13
Aura1
Avatar1
Case1
Horror1
Insect1
Monk1
Saga1
Urza's1
Sorcery12
Instant11
Artifact6
Equipment1
Planeswalker1
Wrenn1
Legends13
Historic19
LAND PROBABILITY
56 LANDS · 123 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.3%
TURN 524.1%
TURN 642.5%
TURN 759.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS56 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite creature ETBInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite creature ETBInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite landfall triggers
Infinite Clue tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite landfall triggersInfinite Food tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite landfall triggersInfinite creature tokensInfinite ETB
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite Clue tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Infinite Clue tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite landfall triggersInfinite creature tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Infinite landfall triggersInfinite Clue tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite landfall triggersInfinite creature tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite landfall triggersInfinite creature tokens
Infinite ETBInfinite creature tokensInfinite landfall triggersInfinite tapped Mountain tokensInfinite tapped Island tokensInfinite tapped Forest tokensInfinite tapped copies of a specific landInfinite tapped Plains tokensInfinite tapped Swamp tokensInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite creature ETBInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite landfall triggersInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite creature ETBInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite landfall triggersInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite landfall triggersInfinite creature ETB