COMMANDER · DECK
Super Smash Boros Melee
No bracket · Banned2017-10-09
134 CARDS (LIMIT 100)NO COMMANDERBANNED: 1 CARDSINGLETON: 22 CARDS
DECK $
$2,302.96
MYTHIC
21
RARE
66
UNCOMMON
25
COMMON
22
MAIN134 CARDS
Planeswalker
1 cardsCreature
43 cardsEnchantment
3 cardsArtifact
14 cardsSorcery
4 cardsInstant
9 cardsLand
26 cardsMONEY CARDS·55 CARDS·$1,823.33
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Planeswalker
1 cardsCreature
16 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
4 cardsInstant
6 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature52
Human23
Soldier9
Goblin7
Warrior7
Cleric6
Knight6
Myr4
Artificer2
Cat2
Elemental2
Giant2
God2
Kor2
Shaman2
Angel1
Ape1
Berserker1
Construct1
Dinosaur1
Elder1
Eldrazi1
Horror1
Monk1
Nomad1
Ogre1
Pest1
Phyrexian1
Pirate1
Rogue1
Spirit1
Werewolf1
Wizard1
Outlaws2
Party15
Land42
Nonbasic28
Basic14
Plains10
Mountain8
Equipment2
Artifact30
Equipment14
Myr4
Construct1
Pest1
Phyrexian1
Enchantment9
God2
Instant9
Sorcery4
Planeswalker2
Chandra2
Legends21
Historic45
LAND PROBABILITY
40 LANDS · 134 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.7%
TURN 554.5%
TURN 676.4%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control