MetaMox
COMMANDER · DECK

AzusaDrazi

Bracket 3 · Upgraded
@Thagumfay · 2025-04-29
Azusa, Lost but Seeking
DECK $
$1,141.86
MYTHIC
20
RARE
45
UNCOMMON
13
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

22 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

9 cards

Instant

6 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·65 CARDS·$905.73
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Planeswalker

2 cards

Creature

18 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

4 cards

Instant

6 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator: locks the table
  • and 2 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
CURVE
1011172833435156+
COLOR
G: 43 pipsC: 154 pips
TYPES
Land51
Nonbasic37
Basic14
Forest15
Cave3
Urza's2
Desert1
Gate1
Saga1
Creature23
Eldrazi8
Beast3
Elemental2
Elf2
Human2
Centaur1
Citizen1
Cleric1
Construct1
Dinosaur1
Fungus1
Halfling1
Monk1
Noble1
Phyrexian1
Scout1
Snake1
Wizard1
Wurm1
Party2
Sorcery10
Eldrazi1
Enchantment7
Aura2
Centaur1
Saga1
Urza's1
Artifact6
Construct1
Phyrexian1
Wurm1
Instant6
Eldrazi1
Planeswalker2
Ugin2
Legends15
Historic22
LAND PROBABILITY
51 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 44.9%
TURN 515.5%
TURN 629.8%
TURN 745.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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