COMMANDER · DECK
Selvala, Heart of the Wilds - May 25, 2025
Bracket 4 · Optimized@Rakdos Locos · 2025-05-26
DECK $
$1,091.02
MYTHIC
18
RARE
33
UNCOMMON
19
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
6 cardsInstant
11 cardsLand
10 cardsMONEY CARDS·60 CARDS·$859.20
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Planeswalker
1 cardsCreature
23 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
4 cardsInstant
10 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Staff of Domination + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Temur Sabertooth + Hyrax Tower Scout + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Temur Sabertooth + Selvala, Heart of the Wilds + Lightning Greaves — Bracket 3, early arguably two-card combo, for four mana or less
- Kogla, the Titan Ape + Hyrax Tower Scout + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature34
Elf10
Druid5
Phyrexian5
Dinosaur3
Shaman3
Elder2
Eldrazi2
Human2
Ranger2
Scout2
Wurm2
Ape1
Beast1
Bird1
Cat1
Chimera1
Citizen1
Construct1
Dreadnought1
Dryad1
Elemental1
Faerie1
Forest1
Fungus1
Goat1
Halfling1
Hydra1
Incarnation1
Ouphe1
Praetor1
Land33
Nonbasic10
Basic23
Forest24
Dryad1
Instant11
Artifact10
Equipment3
Phyrexian2
Construct1
Dreadnought1
Enchantment8
Aura2
Sorcery6
Planeswalker1
Garruk1
Legends14
Historic22
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinkingInfinite blinking of some creaturesInfinite colored manaInfinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking