COMMANDER · DECK
Prison
Bracket 4 · Optimized@m0zero · 2026-09-18
DECK $
$7,275.86
MYTHIC
24
RARE
60
UNCOMMON
11
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
18 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
8 cardsInstant
22 cardsLand
26 cardsMONEY CARDS·92 CARDS·$5,816.97
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Planeswalker
2 cardsCreature
18 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
7 cardsInstant
21 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land26
Nonbasic26
Island4
Plains4
Swamp4
Saga1
Town1
Urza's1
Instant22
Trap1
Creature19
Human10
Wizard5
Rogue3
Bard2
Drake2
Noble2
Soldier2
Advisor1
Archer1
Bird1
Cleric1
Dwarf1
Faerie1
Gnome1
Halfling1
Hero1
Merfolk1
Orc1
Ranger1
Warrior1
Outlaws3
Party10
Artifact13
Human1
Soldier1
Enchantment11
Saga1
Urza's1
Sorcery8
Planeswalker3
Ashiok1
Karn1
Narset1
Legends14
Historic26
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock