COMMANDER · DECK
X Tribal
No bracket · Banned2020-06-21
154 CARDS (LIMIT 100)NO COMMANDERBANNED: 1 CARDILLEGAL: 1 CARD
DECK $
$1,821.61
MYTHIC
22
RARE
88
UNCOMMON
23
COMMON
18
MAIN154 CARDS
Planeswalker
3 cardsCreature
41 cardsEnchantment
14 cardsArtifact
12 cardsSorcery
27 cardsInstant
22 cardsCard
1 cardsLand
34 cardsMONEY CARDS·103 CARDS·$1,438.81
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Planeswalker
1 cardsCreature
26 cardsEnchantment
14 cardsArtifact
9 cardsSorcery
12 cardsInstant
14 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature41
Hydra18
Elf8
Druid7
Human4
Snake3
Construct2
Elemental2
Merfolk2
Shaman2
Wizard2
Beast1
Bird1
Dryad1
Incarnation1
Jellyfish1
Nymph1
Plant1
Scout1
Shapeshifter1
Spirit1
Turtle1
Zombie1
Party2
Land34
Nonbasic32
Basic2
Island7
Swamp6
Forest5
Sorcery27
Arcane1
Instant22
Enchantment18
Aura2
Dryad1
Elemental1
Nymph1
Artifact14
Equipment3
Construct2
Planeswalker3
Nissa2
Kiora1
Legends19
Historic30
LAND PROBABILITY
34 LANDS · 154 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 438.3%
TURN 571.6%
TURN 689.2%
TURN 796.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana