MetaMox
COMMANDER · DECK

PAWL ELDAMRI

Bracket 4 · Optimized
@pfworth2 · 2025-04-02
Eladamri, Korvecdal
DECK $
$3,252.35
MYTHIC
13
RARE
43
UNCOMMON
19
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

46 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

4 cards

Sorcery

6 cards

Instant

9 cards

Battle

1 cards

Land

16 cards
MONEY CARDS·69 CARDS·$2,592.70
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Creature

34 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

3 cards

Sorcery

5 cards

Instant

8 cards

Battle

1 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Circle of Dreams Druid: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Wirewood Channeler: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
10171172203843546+
COLOR
G: 94 pipsC: 87 pips
TYPES
Creature48
Elf33
Druid17
Shaman7
Warrior6
Human3
Beast2
Elemental2
Ape1
Cat1
Citizen1
Dinosaur1
Halfling1
Incarnation1
Insect1
Ouphe1
Ranger1
Rebel1
Scout1
Shapeshifter1
Siege1
Snake1
Spirit1
Werewolf1
Changeling1
Party6
Land29
Nonbasic16
Basic13
Forest13
Druid1
Elf1
Gate1
Instant9
Sorcery8
Enchantment5
Aura2
Artifact4
Battle1
Dinosaur1
Siege1
Legends11
Historic15
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite blinking of some creaturesInfinite green mana
Infinite LTBInfinite storm countInfinite blinking of some creaturesInfinite ETBInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite mana Elves you control can produceInfinite untap of Elves you controlInfinite +1/+1 counters on certain creatures
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite blinking of some creaturesInfinite green mana
Group
Color
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