COMMANDER · DECK
Tentacle time CEDH
Bracket 4 · Optimized@The Bumfuzzler · 2025-05-15
DECK $
$8,145.89
MYTHIC
21
RARE
61
UNCOMMON
16
COMMON
2
COMMAND2 CARDS
Planeswalker
1 cardsCreature
1 cardsMAIN98 CARDS
Creature
18 cardsEnchantment
4 cardsArtifact
16 cardsSorcery
6 cardsInstant
24 cardsLand
30 cardsMONEY CARDS·94 CARDS·$6,514.66
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Planeswalker
1 cardsCreature
19 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
5 cardsInstant
24 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hazel's Brewmaster + Devoted Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic30
Island5
Swamp5
Forest4
Gate1
Instant25
Trap1
Creature19
Human4
Elf3
Wizard3
Druid2
Merfolk2
Rogue2
Spirit2
Archer1
Beast1
Bird1
Cat1
Citizen1
Cleric1
Elemental1
Elk1
Faerie1
Glimmer1
Halfling1
Horror1
Incarnation1
Kraken1
Orc1
Shaman1
Squirrel1
Warlock1
Outlaws3
Party6
Artifact16
Equipment1
Sorcery6
Enchantment5
Elk1
Glimmer1
Planeswalker1
Szat1
Legends11
Historic24
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite blue manaInfinite green mana