MetaMox
COMMANDER · DECK

Queen of Hate

Bracket 4 · Optimized
@TheKingPin · 2025-04-09
DECK $
$1,339.48
MYTHIC
28
RARE
34
UNCOMMON
20
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

43 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

7 cards

Sorcery

8 cards

Instant

10 cards

Land

12 cards
MONEY CARDS·65 CARDS·$1,061.81
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Planeswalker

2 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

6 cards

Instant

7 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya: locks the table
  • Umbral Mantle + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
0016172123114115176+
COLOR
W: 44 pipsG: 58 pipsC: 195 pips
TYPES
Creature44
Elf10
Angel6
Human6
Eldrazi4
Shaman4
Wizard3
Beast2
Bird2
Cleric2
Druid2
God2
Monk2
Phyrexian2
Praetor2
Scout2
Archon1
Boar1
Cat1
Dragon1
Dryad1
Elder1
Elemental1
Forest1
Giant1
Ooze1
Plant1
Ranger1
Snake1
Soldier1
Spirit1
Zombie1
Party5
Land25
Nonbasic11
Basic14
Forest12
Plains11
Dryad1
Instant10
Enchantment8
Aura1
Boar1
Elemental1
God1
Sorcery8
Artifact7
Equipment1
Planeswalker2
Garruk1
Nissa1
Legends18
Historic25
LAND PROBABILITY
24 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.8%
TURN 568.0%
TURN 687.0%
TURN 795.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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