COMMANDER · DECK
Azula Goes Boom Boom Low Cost Torneo 100 budget
Bracket 4 · Optimized2026-10-16
DECK $
$173.48
MYTHIC
9
RARE
34
UNCOMMON
18
COMMON
39
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
15 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
2 cardsInstant
25 cardsLand
19 cardsMONEY CARDS·41 CARDS·$121.78
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Planeswalker
1 cardCreature
11 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
2 cardsInstant
11 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fire Lord Azula + Narset's Reversal + Frantic Search: early two-card combo, for four mana or less, pieces included
- Fire Lord Azula + Narset's Reversal + Storm-Kiln Artist: early two-card combo, for four mana or less, pieces included
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
- Fire Lord Azula + Snap + Dualcaster Mage: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Fire Lord Azula + Narset's Reversal + Frantic Search — Bracket 4, early two-card combo, for four mana or less, pieces included
- Fire Lord Azula + Narset's Reversal + Storm-Kiln Artist — Bracket 4, early two-card combo, for four mana or less, pieces included
- Fire Lord Azula + Snap + Dualcaster Mage — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 16 cards not in the pool
BANNED · 1
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Land37
Nonbasic16
Basic21
Mountain10
Island8
Swamp7
Instant26
Arcane1
Creature16
Human8
Wizard6
Noble2
Shaman2
Construct1
Dinosaur1
Dwarf1
Efreet1
Elder1
Elemental1
Horror1
Kraken1
Monk1
Shapeshifter1
Villain1
Party6
Artifact15
Equipment6
Construct1
Enchantment5
Aura2
Sorcery2
Planeswalker1
Liliana1
Legends11
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite storm countNear-infinite mana lands you control can produceNear-infinite magecraft triggersNear-infinite untap of lands you controlNear-infinite blue mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite Treasure tokensInfinite colored manaInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite untap of lands you controlInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countReturn any number of creatures to their owners' hands
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