COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
10 cardsInstant
5 cardsLand
52 cardsMONEY CARDS·64 CARDS·$2,622.06
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Creature
8 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
9 cardsInstant
4 cardsLand
34 cardsCURVE
COLOR
TYPES
Land60
Nonbasic50
Basic10
Island7
Forest6
Cave3
Desert2
Urza's2
Gate1
Saga1
Creature13
Human4
Shaman3
Elf2
Giant2
Wizard2
Cleric1
Detective1
Druid1
Elder1
Faerie1
Golem1
Incarnation1
Merfolk1
Monk1
Scout1
Snake1
Party3
Sorcery10
Artifact9
Golem1
Vehicle1
Enchantment7
Room1
Saga1
Urza's1
Instant5
Legends13
Historic23
LAND PROBABILITY
60 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 41.9%
TURN 56.7%
TURN 614.5%
TURN 724.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite turnsSkip your draw stepsLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock