COMMANDER · DECK
Sidisi's army 2026
Bracket 4 · Optimized@darkangel_flo · 2026-09-19
DECK $
$3,106.87
MYTHIC
18
RARE
55
UNCOMMON
16
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
41 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
8 cardsInstant
7 cardsLand
32 cardsMONEY CARDS·73 CARDS·$2,475.58
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Creature
26 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
6 cardsInstant
5 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Glacial Chasm + Icetill Explorer: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Icetill Explorer — Bracket 3, locks the table
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature42
Human8
Shaman5
Zombie5
Elf4
Elemental3
Horror3
Snake3
Wizard3
Cleric2
Frog2
Goblin2
Insect2
Nightmare2
Scout2
Troll2
Warlock2
Adventure1
Archer1
Avatar1
Bear1
Bird1
Construct1
Detective1
Dog1
Dragon1
Druid1
Dryad1
Forest1
God1
Incarnation1
Knight1
Merfolk1
Mutant1
Orc1
Skeleton1
Treefolk1
Villain1
Warrior1
Outlaws2
Party6
Land36
Nonbasic31
Basic5
Forest10
Swamp7
Island6
Cave1
Dryad1
Gate1
Goblin1
Urza's1
Sorcery10
Adventure1
Nightmare1
Troll1
Warlock1
Instant9
Artifact8
Construct1
Infinity1
Stone1
Vehicle1
Enchantment2
Legends20
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana lands you control can produceInfinite landfall triggers
Infinite blinkingInfinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
Infinite ETBInfinite LTBInfinite death triggersInfinite lifegain triggersInfinite lifelossInfinite sacrifice triggersInfinite storm count
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana lands you control can produceInfinite landfall triggers