COMMANDER · DECK
@Gumball4Prez · 2025-04-03
DECK $
$1,427.85
MYTHIC
21
RARE
57
UNCOMMON
11
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
9 cardsInstant
10 cardsLand
33 cardsMONEY CARDS·74 CARDS·$1,133.63
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Planeswalker
1 cardsCreature
23 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
6 cardsInstant
9 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Najeela, the Blade-Blossom + Old Gnawbone: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Najeela, the Blade-Blossom + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic28
Basic8
Forest8
Plains7
Swamp6
Island5
Mountain5
Creature31
Human16
Wizard7
Elf4
Warrior4
Druid3
Phyrexian3
Scout3
Angel2
Soldier2
Advisor1
Artificer1
Cat1
Citizen1
Dinosaur1
Dragon1
Dwarf1
Faerie1
God1
Halfling1
Knight1
Mite1
Noble1
Rogue1
Shaman1
Thopter1
Treefolk1
Warlock1
Zombie1
Outlaws2
Party12
Instant10
Artifact9
Dinosaur1
Equipment1
Mite1
Phyrexian1
Thopter1
Sorcery9
Enchantment7
Aura1
God1
Planeswalker1
Dihada1
Legends37
Historic43
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers