COMMANDER · DECK
2015-11-03
112 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$2,991.49
MYTHIC
10
RARE
37
UNCOMMON
19
COMMON
47
POTENTIAL COMMANDERS6 OPTIONS
Yisan, the Wanderer Bard·Dosan the Falling Leaf·Ezuri, Renegade Leader·Kamahl, Fist of Krosa·Titania, Protector of Argoth·Yeva, Nature's Herald
Creature
6 cardsMAIN112 CARDS
Planeswalker
3 cardsCreature
48 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
2 cardsInstant
8 cardsLand
9 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·48 CARDS·$2,379.24
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Planeswalker
2 cardsCreature
18 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
1 cardsInstant
5 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Staff of Domination + Viridian Joiner: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Viridian Joiner — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Viridian Joiner — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature48
Elf19
Druid9
Shaman7
Human5
Elemental3
Ranger3
Beast2
Golem2
Ooze2
Scout2
Snake2
Warrior2
Bird1
Cat1
Construct1
Dryad1
Eldrazi1
Faerie1
Forest1
Horror1
Insect1
Masticore1
Monk1
Phyrexian1
Plant1
Satyr1
Shapeshifter1
Spirit1
Wall1
Werewolf1
Wizard1
Party3
Land36
Nonbasic8
Basic28
Forest29
Dryad1
Artifact16
Equipment5
Golem2
Construct1
Horror1
Masticore1
Phyrexian1
Shapeshifter1
Instant8
Trap1
Enchantment6
Aura2
Planeswalker3
Garruk3
Sorcery2
Legends10
Historic26
LAND PROBABILITY
35 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.8%
TURN 551.6%
TURN 674.0%
TURN 787.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce